DSC PC5020 Installation Manual Page 14

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9
Section 3: How to Program
The following section of the manual describes how to enter Installer
Programming and how to program the various sections.
NOTE: It is extremely important that you read the following section
of the manual to completely understand how to program the panel.
3.1 How to Enter Installer Programming
Installer Programming is used to program all communicator and
panel options. The Installer Code is [5555] at default, but should be
changed to prevent unauthorized access to programming.
NOTE: Once the Installers Mode is exited, the system will reset.
This will take 15 seconds. Do not attempt to perform any system
function during this reset period. In addition, all outputs will return
to their normal, deactivated state (or activated if inverted).
LED Keypad
Step 1: From any keypad enter [*][8][Installer Code].
The ‘Program’ light will flash to indicate you are in programming
The ‘Armed’ light will turn on to indicate the panel is waiting for
the 3 digit Section number to program
Step 2: Enter the 3 digit Section number you want to program.
The Armed light will turn off
The Ready light will turn on to indicate the panel is ready for the
information for the selected Section
NOTE: If the 3 digit section number entered is not valid or the
module that pertains to the Section is not present, the keypad will
sound a 2 second beep or error tone.
LCD Keypad
Step 1: From any keypad enter [*][8][Installer Code].
The Keypad will display ‘Enter Section’ followed by three dashes.
Step 2: Enter the 3 digit Section number you want to program.
The keypad will now display information for the section entered.
Installer Code . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Section [006]
3.2 Programming Decimal Data
When the Ready light is ON the panel is waiting for the information
to be programmed for the selected Section. Enter the information
written in the boxes for the Section found in the Programming
Worksheets.
If a digit is entered for each program box in a Section the panel will
automatically exit from the Section. It will turn OFF the Ready light
and turn the Armed light back ON.
You can also press the [#] key to exit a Section before entering data
for every box. This is handy if you only need to change the first few
program boxes. All other locations in the Section will remain
unchanged. If the [#] key is pressed the panel will turn OFF the Ready
light, turn ON the Armed light and exit you from the Section.
3.3 Programming Hexadecimal Data
On occasion, hexadecimal (HEX) digits may be required. To program
a HEX digit press the [*] key. The panel will enter HEX programming
and Ready light will begin to flash.
The following table indicates which number should be pressed to
enter the corresponding HEX digit:
1 = A 2 = B 3 = C 4 = D 5 = E 6 = F
After the correct HEX digit is entered the Ready light will continue to
flash. If another HEX digit is required press the corresponding num-
ber. If a decimal digit is required press the [*] key again. The Ready
light will turn on solid and the panel will return to regular decimal
programming.
NOTE: It is important to watch the Ready light. If the light is flashing
any number you enter will be programmed as the HEX equivalent.
Example: To enter ‘C1’ for a closing by user 1, you would enter [*] [3]
[*], [1]
[*] to enter Hexadecimal mode (Ready light flashes)
[3] to enter C
[*] to return to decimal mode (Ready light is solid)
[1] to enter digit 1
If you enter information into a section and make a mistake, press the
[#] key to exit the section. Select that section again and re-enter the
information correctly.
If you are using a pulse communications format, a decimal zero [0]
does not transmit. Programming a zero [0] tells the panel not to send
any pulses for that digit. Decimal zero [0] is a filler digit. To make a
zero [0] transmit, it must be programmed as a Hexadecimal ‘A’.
Example: for the three digit account number ‘403’, you would enter
[4], [*] [1] [*] [3], [0].
[4] to enter the digit 4
[*] to enter Hexadecimal mode (Ready light flashes)
[1] to enter A
[*] to return to decimal mode (Ready light is solid)
[3] to enter the digit 3
[0] to enter the digit 0 as a filler digit.
3.4 Programming Toggle Options
Some Sections contain several toggle options. The panel will use
zone lights 1 through 8 to indicate if the different options are
enabled or disabled. Refer to the Programming Worksheets to deter-
mine what each option represents and whether the light should be
ON or OFF for your application.
Press the number corresponding to the option to toggle the light ON
or OFF.
Once all the toggle options have been selected correctly press the [#]
key to exit the Section and save the changes. The panel will turn off
the Ready light and turn on the Armed light.
3.5 Viewing Programming
LED and LCD5501Z Keypads
Any programming section can be viewed from an LED or LCD5501Z
keypad. When a programming section is entered, the keypad will
immediately display the first digit of information programmed in that
section.
The keypad displays the information using a binary format, according
to the following chart:
See Hex data
entry instructions
Press any of the Emergency Keys (Fire, Auxiliary or Panic) to advance
to the next digit.
When all the digits in a section have been viewed, the panel will exit
the section: the Ready Light will turn OFF, and the Armed light will
turn ON, waiting for the next three-digit programming section num-
ber to be entered.
Press the [#] key to exit the section
LCD Keypad
When a programming section is entered, the keypad will immediately
display all the information programmed in that section. Use the arrow
keys (< >) to scroll through the data being displayed. To exit the sec-
tion, scroll past the end of the data displayed, or press the [#] key.
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